![]() ![]() Summoning spirits takes 1 minute, and a soul weaver cannot summon more spirits in a day than 1 + her Charisma modifier (minimum: 1). These souls may be turned visible or invisible as a free action (if visible, they appear as wisps of energy that glow dimly). A soul weaver may possess a number of souls at once equal to 1 + her Charisma modifier (minimum: 1). A soul weaver’s choice to channel positive or negative energy is not connected to their alignment, and any soul weaver may channel either energy.īound Nexus: A soul weaver’s greatest strength is the souls she collects. She must choose at 1st level whether to channel positive or negative energy, after which this decision may not be changed. She may use this ability a number of times per day equal to 1 + her Charisma modifier (minimum: 1). This is identical to the cleric class feature, and allows the soul weaver to qualify for all channeling feats. Channel EnergyĪ soul weaver may summon waves of spiritual energy that affect nearby creatures. Magic TalentsĪ soul weaver gains a magic talent every level, according to Table: Soul Weaver. This pool replenishes once per day after roughly 8 hours of rest. This pool contains a number of spell points equal to her level + her Charisma modifier (minimum: 1). Spell Pool: A soul weaver gains a small reservoir of energy she can call on to create truly wondrous effects, called a spell pool. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.) A soul weaver is considered a High-Caster and uses Charisma as her casting ability modifier. CastingĪ soul weaver may combine spheres and talents to create magical effects. The soul weaver’s class skills are Craft ( Int), Diplomacy ( Cha), Fly ( Dex), Heal ( Wis), Intimidate ( Cha), Knowledge (arcana Int), Knowledge (history Int), Knowledge (planes Int), Knowledge (religion Int), Linguistics ( Int), Profession ( Wis), Perform ( Cha), Sense Motive ( Wis), and Spellcraft ( Int).īound nexus, casting, channel energy 1d6, nexus powers, spell poolĬlass Features Weapon and Armor ProficiencyĪ soul weaver is proficient with all simple weapons. In addition, each character begins play with an outfit worth 10 gp or less. Starting Wealth: 3d6 x 10 gp (average 105 gp). While often physically weak, their ability to raise, empower, and dominate the dead make them a welcome addition to most adventuring parties. Role: A soul weaver is a master of healing or death (often both), and a summoner of allies. The power a soul weaver draws from their command of souls is great, and there are worse things a soul weaver can do to her enemies than simply kill them. Much is demanded of a soul weaver, but the rewards can be worth the effort. ![]() A soul weaver seeks power and hidden knowledge through communion with the dead and is often more at home with the deceased than the living. Evil or good, necromancer or shaman, a soul weaver may be any or none of these for their discipline transcends such distinctions. ![]() A soul weaver is a magician who walks the line between life and death as a master of both. ![]()
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